Get a life? Soon it will be that simple, says Kevin Kelly. Five years from now, Kelly anticipates that most of us will have a physical reality and a virtual one – and the second will be as social and kinetic as the first.
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Intro
Have you ever tried spending time in virtual reality? Why? Why not?
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Watch
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Glossary
- prominent – important; famous
- gear – equipment or apparatus that is used for a particular purpose
- nauseous – feeling inclined to vomit
- primeval – (of emotion or behaviour) strongly instinctive and unreasoning
- calisthenic – gymnastic exercises designed to develop physical health and vigor, usually performed with little or no special apparatus
- paramount – more important than anything else; supreme
- loom – a vague and often exaggerated first appearance of an object seen in darkness or fog, especially at sea
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Think about it
Answer the questions below. Pause at times indicated in brackets.
- What do the terms VR and MR refer to? What are the differences between the two? (0:41)
- How does the human brain perceive VR, as opposed to “normal” reality? (1:50)
- What, according to Kevin Kelly, is the best part of the VR experince? Why? (3:07)
- What kind of economy will flourish around VR? (4:13)
- What will our lives look like with the advent of VR?
- What do you think about it?
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Practice makes perfect
Fill in the blank spaces with the correct forms of the words in capital letters.
Virtual reality (VR) typically refers to computer technologies that use software to ________ GENERATION the ________ REALITY images, sounds and other ________ SENSE that replicate a real environment (or create an ________ IMAGINE setting), and simulate a user’s physical ________ PRESENT in this environment. VR has been defined as “…a realistic and ________ IMMERSE simulation of a three-dimensional environment, created using ________ INTERACT software and hardware, and experienced or controlled by ________ MOVE of the body” or as an “immersive, interactive experience generated by a computer”.
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Put the words in bold back where they belong.
front – about – either – include – depicted – around
A person using virtual reality equipment is typically able to “look ________” the artificial world, move ________ in it and interact with features or items that are ________ on a screen or in goggles. Most 2016-era virtual realities are displayed ________ on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in ________ of the eyes. Programs may ________ audio and sounds through speakers or headphones.
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Fill in the blank spaces with the missing words. Use ONE word per blank space.
Advanced haptic systems in ________ 2010s may include tactile information, generally known ________ force feedback in medical, video gaming and military training applications. Some VR systems used ________ video games can transmit vibrations and other sensations ________ the user via the game controller. Virtual reality also refers to remote communication environments ________ provide a virtual presence of users with through telepresence and telexistence or ________ use of a virtual artifact (VA). The immersive environment can be similar ________ the real world ________ order to create a lifelike experience or it can differ significantly ________ reality where gamers can use fictional powers.
Source: Wikipedia, click here for answers
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